fn main() {
let mut graph = get_graph();
dbg!(&graph);
move_graph(&mut graph);
dbg!(&graph);
}
fn get_graph() -> Vec<Point> {
vec![
Point { x: 0, y: 0 },
Point { x: 10, y: 20 },
Point { x: 30, y: 40 },
]
}
fn move_graph(graph: &mut Vec<Point>) {
for point in graph {
point.x += 100;
}
}
#[derive(Debug)]
#[allow(dead_code)]
struct Point {
x: i32,
y: i32,
}
[examples/ownership/change_vector_of_structs.rs:3] &graph = [
Point {
x: 0,
y: 0,
},
Point {
x: 10,
y: 20,
},
Point {
x: 30,
y: 40,
},
]
[examples/ownership/change_vector_of_structs.rs:5] &graph = [
Point {
x: 100,
y: 0,
},
Point {
x: 110,
y: 20,
},
Point {
x: 130,
y: 40,
},
]